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Vivante Shipping World's Smallest and Lowest Power OpenGL® ES 3.0 IP Core
GC880 GPU Shipping in Multiple Customer Silicon Products Packs Industry's Smallest OpenGL ES 3.0 Core with Leading Performance and Lowest Power per mm2
By: PR Newswire
Dec. 18, 2012 08:59 AM
SUNNYVALE, Calif., Dec. 18, 2012 /PRNewswire/ -- Vivante Corporation, a world-wide leader in graphics and compute technologies, today announced another major milestone in its leading multi-core GPU IP family: The world's tiniest GPU core designed* to support the Khronos™ Group's OpenGL® ES 3.0 API based on the GC880 IP leveraging the same ScalarMorphic™ technology of Vivante's industry leading multi-core ultra-threaded GPU cores. This core is in mass production powering multiple customer silicon products used in mobile, automotive, IPTV, and other embedded and Internet enabled devices.
GC880 brings OpenGL ES 3.0 to silicon cost sensitive and power-constrained designs in a compact 3.5mm2 final silicon footprint, including all recommended cache memories, using TSMC's 40nm LP process. Deep inside the GC880 and all other GC (Graphics and Compute) cores is the latest smart grid power reduction technology and optimized multi-functional unified shader pipelines that support the latest 3D and compute APIs. Smart grid brings the most aggressive fine grained power management that maximizes battery life for all day, on the go use. ScalarMorphic unified shaders are designed as the basic building blocks optimized for multi-core, multi-GPU designs that scale from dual/quad to eight GPU units.
"Using OpenGL ES 3.0 allows more of the user interface to visually react to input in ways which were previously too expensive in OpenGL ES 2.0 hardware. These new capabilities translate into a more engaging experience for application developers who are building NUI applications. We look forward to enabling Vivante's full range of OpenGL ES 3.0 solutions on our latest NUI platforms," said Stuart Russell CTO of YOUilabs.
"OEMs and the application ecosystem are quickly driving OpenGL ES 3.0 into the mainstream to take advantage of new features like instanced rendering, dynamic vertices/textures for sub-frame objects, high precision formats for quality, multiple render targets, and OpenCL interoperability. Our GPU design encompasses requirements from our software and platform ecosystem to support leading applications across all market segments from silicon limited configurations to immersive 3D gaming and vision processing," said Wei-Jin Dai, CEO of Vivante Corporation.
About Vivante GC (Graphics and Compute) Cores
Our product portfolio includes mass market, performance leading technologies in 3D, 2D/Composition Processors, GPGPU, and vector graphics. Vivante cores offer robust support in a unified driver architecture for industry-standard application programming interfaces like OpenGL® ES 3.0/2.0, desktop OpenGL®, OpenCL®, OpenVG®, Microsoft® DirectX® 11, DirectFB, BLTsville™, XWindows, Google Renderscript™ Compute, and other standard APIs.
New features built into our latest GPU solutions include:
About Vivante Corporation
*Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
Vivante and the Vivante logo are trademarks of Vivante. All other product or service names are the property of their respective owners.
SOURCE Vivante Corporation
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