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yourfanat wrote: I am using another tool for Oracle developers - dbForge Studio for Oracle. This IDE has lots of usefull features, among them: oracle designer, code competion and formatter, query builder, debugger, profiler, erxport/import, reports and many others. The latest version supports Oracle 12C. More information here.
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Research and Markets: SoLoMo Gaming in 3G, LTE, Cloud, & HTML5 Ecosystem: Market Analysis & Forecast 2012 - 2017

Research and Markets (http://www.researchandmarkets.com/research/snfhd6/solomo_gaming_in) has announced the addition of the "SoLoMo Gaming in 3G, LTE, Cloud, & HTML5 Ecosystem: Market Analysis & Forecast 2012 - 2017" report to their offering.

The convergence of Social Local and Mobile (SoLoMo) is a powerful force with big implications for applications of all types and gaming is no exception. SoLoMo Gaming will cause no less than a revitalization of the gaming ecosystem resulting in disruption as new market players assume market share for existing providers. The growth of LTE, smartphone and tablet devices, social media/networking, mobile payment, HTML5 technology, cloud-based gaming, and brand's deeper engagement represent some key factors that are pushing this wave to make the 2013 - 2015 period explosive for SoLoMo gaming.

This report is must reading for anyone with a vested interest in the mobile gaming industry or considering a market entry strategy. This research is also critical for any company in the social and/or location-based mobile application space as SoLoMo gaming is poised to become a significant source of revenue throughout the value chain for players who identify, understand, and capitalize upon these trends.

Key Findings:

- SoLoMo gaming market value (core + market shift) is estimated to reach $6.15 billion USD by 2017

- SoLoMo gaming is going to replace certain existing ecosystem market players with new entrants

- SoLoMo gamer-base including Core & Shifted gamer is estimated to increase 12 times by 2017

- Virtual Goods will be the key for revenue monetization holding more than 50% market share

- 35+ age bracket is the high payer in SoLoMo gaming platform

Target Audience:

- Mobile network operators

- Virtual goods solution providers

- Cloud gaming platform providers

- Mobile HTML5 solution providers

- Mobile Application store providers

- Mobile gaming investment companies

- Mobile social and location game platform developers

- Mobile gaming marketing and consultancy companies

- Mobile game development and publishing companies

- Mobile Ad network, payment solutions and content providers

Key Topics Covered:

1. Solomo Market Overview And Gaming Evolution

2. Locative Game Dynamics In Solomo Paradigm

3. Market Growth Driver Analysis Of Solomo Gaming

4. Solomo Game Development Technology Platform Trend

5. Eco-System And Value Chain In Solomo Gaming Environment

6. Solomo Game Distribution Trend

7. Solomo Game Monetization Metrics

8. Solomo Gaming Business & Pricing Model Analysis

9. Solomo Gaming Market Projection 2012 - 2017

10. What Next In Solomo Gaming Evolution?

List of Figures

For more information visit http://www.researchandmarkets.com/research/snfhd6/solomo_gaming_in

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