Comments
Richard Davies wrote: The UK has a good crop of technology pioneers in cloud computing - for example ElasticHosts, FlexiScale, Flexiant, OnApp - and also some strong government initiatives such as G-Cloud. We will have to see whether this kind of technical leadership converts into swift mass-market adoption or not.
Cloud Expo on Google News


2008 West
DIAMOND SPONSOR:
Data Direct
SOA, WOA and Cloud Computing: The New Frontier for Data Services
PLATINUM SPONSORS:
Red Hat
The Opening of Virtualization
GOLD SPONSORS:
Appsense
User Environment Management – The Third Layer of the Desktop
Cordys
Cloud Computing for Business Agility
EMC
CMIS: A Multi-Vendor Proposal for a Service-Based Content Management Interoperability Standard
Freedom OSS
Practical SOA” Max Yankelevich
Intel
Architecting an Enterprise Service Router (ESR) – A Cost-Effective Way to Scale SOA Across the Enterprise
Sensedia
Return on Assests: Bringing Visibility to your SOA Strategy
Symantec
Managing Hybrid Endpoint Environments
VMWare
Game-Changing Technology for Enterprise Clouds and Applications
Click For 2008 West
Event Webcasts

2008 West
PLATINUM SPONSORS:
Appcelerator
Get ‘Rich’ Quick: Rapid Prototyping for RIA with ZERO Server Code
Keynote Systems
Designing for and Managing Performance in the New Frontier of Rich Internet Applications
GOLD SPONSORS:
ICEsoft
How Can AJAX Improve Homeland Security?
Isomorphic
Beyond Widgets: What a RIA Platform Should Offer
Oracle
REAs: Rich Enterprise Applications
Click For 2008 Event Webcasts
SYS-CON.TV
Top Links You Must Click On


MMORPGs on the Cloud
How Cloud Computing can help Massively Multiplayer Online Role-Playing Games

MMORPG (Massively Multiplayer Online Role-Playing Game) are a sub-set of computer games where a large number of virtual players interact with each other online in the virtual world provided by the game. Games like World of Warcraft (WoW) and EverQuest fall in this category.

These games are distinguished by their sheer scale, both in terms of network bandwidth consumption and server resources required for supporting the millions of users who play against each other. This is the reason why most of them follow a “sharded” server structure. This approach reduces the computing and network resources needed to support a massive user base by sub-dividing the gaming environment into worlds. This enables the set of shards to collectively support a larger number of users than what can be supported by a single server.

Some problems faced by MMORPGs:

  • · Geographic Location: Shards present in a particular geo-location will service gamers logging in from that locale only. The maximum gaming speed is decided by the slowest band-width connection. So a person logging in from a different geometric location can reduce the speed of gameplay massively.
  • · On-Demand Gameplay: The pay-as-you-play model that most MMORPG’s run on enables the user to request resources at time of his/her choice. This coupled with a non-on-demand scalable architecture at the back end will cause a huge maintenance overhead. Systems will have to be maintained to support the peak load, resulting in huge quantities of unused computing power.
  • · Maintenance issues: Maintaining huge datacenters spread all over the world is a huge burden in terms of the effort required to support such complicated hardware, lack of skilled manpower, and the difficulties of managing such an operation to service complicated and unpredictable user behavior.

How Cloud Computing can help:

  1. Cloud vendor takes care of SLA Management
  2. Shifting to the cloud will lift the burden of support and maintenance of Datacenters from the shoulders of the game provider. SLA’s provided by the Cloud Vendors (Amazon EC2's service-level agreement promises 99.5% service uptime.) will enable Game Development companies to focus on actual game development and R&D.
  3. Deployment of new DataCenters
  4. Shifting onto the cloud will drastically reduce the CAPEX expenditure and the logistics involved in setting up a new DataCenter. This burden now moves onto the cloud vendor.

On-Demand Scalability and dynamic resource allocation
On-Demand Scalability brought forth by the cloud will enable spawning of new server instances based on the actual demand, rather than keeping unused resources ready to service the peak load.

OPEX and pay-as-you-play
Seamless integration between the OPEX models set forth by cloud computing vendors and the pay-as-you-play will enable users to request more resources directly from the cloud vendor.

About Kiran C Nair
Kiran specializes in J2EE, client-server architecture and performance lifecycle analysis. He was a member of the team which established a completely-functional private enterprise Cloud using Open Source technologies at SETLabs, the research wing of Infosys Technologies Ltd. A couple of solutions/service enablers that he worked on are: Infosys Private Cloud: Worked actively as part of the team which setup a fully functional private cloud inside Infosys Technologies Ltd. using Open Source technologies (Eucalyptus Open Cloud Framework). Hadoop on Cloud: Created an on-demand scalable Hadoop cluster deployed on the Infosys Private Cloud enabling addition and negation of resources on the fly as and when need arises. Distributed Log Processing Solution using Hadoop and Lucene: Creation of an advanced solution for processing huge log files utilizing the MapReduce capabilities provided by Hadoop and the indexing and searching capabilities provided by Lucene. Security solution for Cloud: A solution using OpenVPN for secure data communication between cloud applications.

In order to post a comment you need to be registered and logged in.

Register | Sign-in

Reader Feedback: Page 1 of 1

Enterprise Open Source Magazine Latest Stories . . .
With Cloud Expo 2012 New York (10th Cloud Expo) just four months away, what better time to start introducing you in greater detail to the distinguished individuals in our incredible Speaker Faculty for the technical and strategy sessions at the conference... We have technical and st...
AMD said late Tuesday that its chief sales officer Emilio Ghilardi had left the company and that CEO and president Rory Read is going to do his job while a replacement is sought. AMD didn’t say why Ghilardi left but it’s assumed Read wants his own people. Read is relatively new to th...
During the lifespan of M3 (Monitis Monitor Manager) there has always been something lacking – timers. M3 execution procedure was outlined in this previous article. The execution mentioned in the latter was a one-time-execution, whereas server monitoring requires periodic invocati...
Red Hat is putting its bought-in Gluster scale-out NAS storage technology, acquired in October, on the Amazon cloud. It’s styled Red Hat Virtual Storage Appliance for Amazon Web Services and other clouds are supposed to follow in short order.
A new episode of the screencast series is now available at the OpenNebula YouTube Channel. This screencast demonstrates the new easily-customizable self-service portal for cloud consumers. Its aim is to offer a simplified access to shared infrastructure for non-IT end users. The scree...
C12G Labs has just announced an update release of OpenNebulaPro, the enterprise edition of the OpenNebula Toolkit. OpenNebula 3.2, released two weeks ago, brings important benefits to cloud providers with a new easily-customizable self-service portal for cloud consumers, and builders w...
Subscribe to the World's Most Powerful Newsletters
Subscribe to Our Rss Feeds & Get Your SYS-CON News Live!
Click to Add our RSS Feeds to the Service of Your Choice:
Google Reader or Homepage Add to My Yahoo! Subscribe with Bloglines Subscribe in NewsGator Online
myFeedster Add to My AOL Subscribe in Rojo Add 'Hugg' to Newsburst from CNET News.com Kinja Digest View Additional SYS-CON Feeds
Publish Your Article! Please send it to editorial(at)sys-con.com!

Advertise on this site! Contact advertising(at)sys-con.com! 201 802-3021


SYS-CON Featured Whitepapers
ADS BY GOOGLE